Resume [Game / Level Designer]

I am the independent game maker behind Visumeca Games.
I am working on games since 2008.

My objective is to create strong contexts and gameplay experiences that guide, narrate, mark and surprise.

Having created games by myself, I have a good understanding of every task required by a team to make and release a game.
I have also collaborated with small teams and today, I want to use my experience to focus on game/level design to produce high-quality content.

Professional Experience

Independent Developer

Volt Patrol (PC) – Visumeca Games (2018 – 2020)
Developed and released by myself (except the music)
Initially a gamejam project turned into a full game, mixes stealth and driving, with an affordance for smooth infiltration

Game & Level Design Consultant

Soulgame Studio (2019 – 2020)
Game and Level Design consulting for an unannounced shoot’em up to help define flow and player’s progression through
backtracking in an interconnected open world

Independent Developer

Pharmakon (PC) – Visumeca Games (2015 – 2017)
– Developed and released by myself (except the music)
– Tactical puzzle game with procedurally generated challenges

Level Designer & 2D Pixel Artist

Lavapools (PC) – 4Edges (2014)
– Created level designs for navigable tight spaces amidst evolving threats
– Created all the pixel art

Game Designer, Level Designer & 2D Pixel Artist

Loupe (PC) – Visumeca Games (2011)
– Collaborated to develop a detective game
– Worked on game design, level design and 2D art

Game Designer, Level Designer & 2D Artist

Super Impact (PC) – Visumeca Games (2012)
– Pitched and collaborated to develop a duel game about taking out a rival
– Worked on game design, level design and 2D art

Game Designer & 2D Artist

Shokokut (Web) – Visumeca Games (2011 – 2012)
– Managed and collaborated with a small team to develop a game about a samourai taking care of a bonzai to grow fruits
– Worked on game design and art

Gamejam Projects

  • Created art for WonderJunk, a shoot’em up for Pot-Au-Jeu
  • Developed Muscle Battery, a game about bodybuilders loading batteries for Ludum Dare 39
  • Developed Oldnyuz, a strategy game about spies getting information for Ludum Dare 36
  • Developed Fired, a detective game based on quick deductions for Ludum Dare 32
  • Created art for The Shift, a fast paced platformer taking place in a single rotating level for Ludum Dare 31
  • Created art for Vampire’s Lair, a time based survival game
  • Collaborated on Evolvorous for Ludum Dare 24. Created art to mix body parts for species combinations for a survival turn based game.
  • Created Me, Buck & Tina, an adventure point & click game for Ludum Dare 23


Worked on a french broadcast called Explo-Sémio to explore and explain level designs and signs meanings used in video games.

Explo-Sémio – Binding of Isaac
Explo-Sémio – DmC: Devil May Cry